The Story of Beyond

Rising out of the mind-bending agony and frustration of the pandemic, one guy set out to make a mobile game he actually wanted to play… And had more depth than an exploitative, ad-driven, gem-selling, free runner.

Oh, and he needed some space… A non-utter-💩 game in space… That he could close and not lose all his progress or have to start again at the beginning of the level… Because kids are utterly disrespectful and screw up everything in gaming…
(Until they are trained to farm mad resources!)

Out of the darkness came Beyond, a turn-based strategy game with the orbital dynamics of solar systems to spice things up. 

The One To Blame

Game Design By: 
Michael Sherman

Additional Credits

Megrim Font Under the SIL Open Font License By:
Daniel Johnson
il.basso.buffo@gmail.com

Planetary Textures:
Modified from NASA/JPL-Caltech Generated Planetary Maps

Audio Elements:
Spitfire Audio (Stems)
Valhalla Supermassive (Effects)
Vital Audio (Synth)

Special Thanks To:
The Incredible YellowAfterlife
Butterscotch Shenanigans
Imphenzia

Software Used To Create Beyond

Gamemaker
Blender
Photoshop
Graphics Gale
Excel
Spine
Textures For Planets
Reaper
WordPress (Website)
Flarum (Community Site)